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The downside is that a program of this depth isn't quick to master. You have to configure the software to your sound card for the best results.
There's also music-production jargon to contend with, and advanced techniques such as mix automation won't come easily to casual users. The PDF manual is well written, though, and after a few initial hurdles, the software is fairly easy to get up and running. Many people considering Cubase Essential 5 will be more interested in what it lacks compared with Cubase 5.
Limitations of 64 audio tracks, 16 instrument plug-ins and eight global effects will affect only the most ambitious producers. Meanwhile, support for up to eight insert effects such as bass boost per track is just as generous as in the flagship version, and a far cry from the two per track of previous cut-down versions.
Other omissions, such as integration with external hardware, multiple mixer views and surround sound support will make little difference to non-professional users. However, it's a shame that stacked recording is also absent. Most importantly, Cubase 5 makes great music, producing a rich, lush sound that's utterly professional.
North America. Home Reviews. Cubase 5 makes great music but we cant help feeling the window management could be improved some. TechRadar Verdict. You can set the pre-delay; scale the IR to set the decay length; set the size of the room this seems to work by 'skewing' the frequency response ; set the mix between early and late parts of the signal and where they're divided; apply EQ; and engage auto-gain and reverse.
A matrix at the top of the GUI lets you recall up to 36 reverb setups - very handy! Sonically, it's much like any other quality convolution reverb; that is to say, excellent. There are two new instruments in Cubase 5, both of a rhythmic bent. The most unusual is LoopMash. The idea is that you throw in rhythmic loops and they're chopped up, with the slices analysed for similarities. Select a master loop, hit play, and slices are pulled from all the loops to 'recreate' the master loop using different sounds.
Sliders determine how likely it is that a given loop's slices are selected. There are further options, but that's the crux of it. If your loops aren't already tagged with their BPM in MediaBay, LoopMash doesn't always get the slicing right, so odd-length loops or beats running at double-speed can occur. We often experienced a confusing error complaining about the region being outside the file, too. LoopMash is a groovy concept, but the bottom line is that getting good results out of it is generally more hassle than it's worth.
Sounds are added to the 16 pads by dragging, and you can velocity-layer up to eight on each but you can't stack them to play back together. On a per-pad basis, you can set levels, panning, looping, tuning, assignment to the 16 stereo outs, filtering, amp envelope and more.
There are 43 good-quality kits supplied, and you can also import Akai MPC files in. Beat Designer is GA One's step sequencing counterpart but it can drive any other instrument, of course. Each drum can use one of two swing settings, and there's an offset lane for moving sounds ahead of or behind the beat. You can apply two, three, or four-stroke 'flams' to each individual hit, with the timing and velocity of them definable by the user.
There are numerous options for editing beats and transferring them to MIDI clips too. Automation has received a kick in the pants for v5, with an Automation Panel giving quick access to relevant functions, some of which were previously only in Steinberg's high-end Nuendo DAW. You can easily hide and show various types of automation, and suspend suppress reading and writing of certain things; for example, you could record automation of volume changes but not EQ tweaks.
The Trim mode is supposed to enable you to manipulate volume or aux send automation, for situations where you want to apply a further volume fade or similar.
Unfortunately, it results in a curve with unwanted spikes - Steinberg is aware of the issue and will fix it in an update. In previous versions, using the controller lane in a MIDI part and track automation to control the same parameters could be problematic, but a new rule-based system means you can specify what happens if there's a conflict.
Another previous bugbear of ours was that the tempo curve and time signature were defined in a separate window, but this has been solved too, with dedicated Tempo and Signature tracks.
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